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IGraphicsDeviceService.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
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4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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23 
24 using System;
25 
26 namespace SiliconStudio.Paradox.Graphics
27 {
28  /// <summary>
29  /// Service providing method to access GraphicsDevice life-cycle.
30  /// </summary>
31  public interface IGraphicsDeviceService
32  {
33  /// <summary>
34  /// Occurs when a device is created.
35  /// </summary>
36  event EventHandler<EventArgs> DeviceCreated;
37 
38  /// <summary>
39  /// Occurs when a device is disposing.
40  /// </summary>
41  event EventHandler<EventArgs> DeviceDisposing;
42 
43  /// <summary>
44  /// Occurs when a device is reseted.
45  /// </summary>
46  event EventHandler<EventArgs> DeviceReset;
47 
48  /// <summary>
49  /// Occurs when a device is resetting.
50  /// </summary>
51  event EventHandler<EventArgs> DeviceResetting;
52 
53  /// <summary>
54  /// Gets the current graphcs device.
55  /// </summary>
56  /// <value>The graphics device.</value>
58  }
59 }
Service providing method to access GraphicsDevice life-cycle.
EventHandler< EventArgs > DeviceDisposing
Occurs when a device is disposing.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
EventHandler< EventArgs > DeviceCreated
Occurs when a device is created.
EventHandler< EventArgs > DeviceResetting
Occurs when a device is resetting.
EventHandler< EventArgs > DeviceReset
Occurs when a device is reseted.