Paradox Game Engine  v1.0.0 beta06
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IGameSystemBase.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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23 
24 using SiliconStudio.Core;
25 
26 namespace SiliconStudio.Paradox.Games
27 {
28  /// <summary>
29  /// Defines a generic game system.
30  /// </summary>
31  public interface IGameSystemBase : IComponent
32  {
33  /// <summary>
34  /// This method is called when the component is added to the game.
35  /// </summary>
36  /// <remarks>
37  /// This method can be used for tasks like querying for services the component needs and setting up non-graphics resources.
38  /// </remarks>
39  void Initialize();
40  }
41 }
Defines a generic game system.
Base interface for all components.
Definition: IComponent.cs:8