25 namespace SiliconStudio.
Paradox.Games
69 int DrawOrder {
get; }
EventHandler< EventArgs > DrawOrderChanged
Occurs when the DrawOrder property changes.
Current timing used for variable-step (real time) or fixed-step (game time) games.
An interface for a drawable game component that is called by the GameBase class.
EventHandler< EventArgs > VisibleChanged
Occurs when the Visible property changes.