Paradox Game Engine  v1.0.0 beta06
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IDataSerializerGenericInstantiation.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 
6 namespace SiliconStudio.Core.Serialization
7 {
8  /// <summary>
9  /// Allows enumeration of required data serializers.
10  /// </summary>
12  {
13  /// <summary>
14  /// Enumerates required <see cref="DataSerializer"/> required by this instance of DataSerializer.
15  /// Null is authorized in enumeration (for now).
16  /// </summary>
17  /// <param name="serializerSelector"></param>
18  /// <param name="genericInstantiations"></param>
19  /// <returns></returns>
20  void EnumerateGenericInstantiations(SerializerSelector serializerSelector, IList<Type> genericInstantiations);
21  }
22 }
Serializer context. It holds DataSerializer{T} objects and their factories.