Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
IAssetCompiler.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
namespace
SiliconStudio.Assets.Compiler
4
{
5
/// <summary>
6
/// Main interface for compiling an <see cref="Asset"/>.
7
/// </summary>
8
public
interface
IAssetCompiler
9
{
10
/// <summary>
11
/// Compiles a list of assets from the specified package.
12
/// </summary>
13
/// <param name="context"></param>
14
/// <param name="assetItem">The asset reference.</param>
15
/// <returns>The result of the compilation.</returns>
16
AssetCompilerResult
Compile(
CompilerContext
context,
AssetItem
assetItem);
17
}
18
}
SiliconStudio.Assets.Compiler.AssetCompilerResult
Result of a compilation of assets when using IAssetCompiler.Compile
Definition:
AssetCompilerResult.cs:11
SiliconStudio.Assets.Compiler.CompilerContext
The context used when compiling an asset in a Package.
Definition:
CompilerContext.cs:9
SiliconStudio.Assets.AssetItem
An asset item part of a Package accessible through SiliconStudio.Assets.Package.Assets.
Definition:
AssetItem.cs:17
SiliconStudio.Assets.Compiler.IAssetCompiler
Main interface for compiling an Asset.
Definition:
IAssetCompiler.cs:8
sources
assets
SiliconStudio.Assets
Compiler
IAssetCompiler.cs
Generated on Sat Dec 20 2014 21:50:51 for Paradox Game Engine by
1.8.7