Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
GraphicsResourceUsage.cs File Reference

Go to the source code of this file.

Namespaces

package  SiliconStudio.Paradox.Graphics
 

Enumerations

enum  SiliconStudio.Paradox.Graphics.GraphicsResourceUsage { SiliconStudio.Paradox.Graphics.GraphicsResourceUsage.Default = unchecked((int)0), SiliconStudio.Paradox.Graphics.GraphicsResourceUsage.Immutable = unchecked((int)1), SiliconStudio.Paradox.Graphics.GraphicsResourceUsage.Dynamic = unchecked((int)2), SiliconStudio.Paradox.Graphics.GraphicsResourceUsage.Staging = unchecked((int)3) }
 Identifies expected resource use during rendering. The usage directly reflects whether a resource is accessible by the CPU and/or the GPU. More...