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GraphicsResource.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// GraphicsResource abstract class
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/// </summary>
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public
abstract
partial class
GraphicsResource
:
GraphicsResourceBase
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{
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protected
GraphicsResource
()
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{
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}
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protected
GraphicsResource
(
GraphicsDevice
device) : base(device)
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{
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}
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protected
GraphicsResource
(
GraphicsDevice
device,
string
name) : base(device, name)
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{
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}
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}
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}
SiliconStudio.Paradox.Graphics.GraphicsResource.GraphicsResource
GraphicsResource()
Definition:
GraphicsResource.cs:10
SiliconStudio.Paradox.Graphics.GraphicsResource.GraphicsResource
GraphicsResource(GraphicsDevice device)
Definition:
GraphicsResource.cs:14
SiliconStudio.Paradox.Graphics.GraphicsDevice
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
Definition:
GraphicsDevice.cs:15
SiliconStudio.Paradox.Graphics.GraphicsResourceBase
Definition:
GraphicsResourceBase.cs:8
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.GraphicsResource.GraphicsResource
GraphicsResource(GraphicsDevice device, string name)
Definition:
GraphicsResource.cs:18
SiliconStudio.Paradox.Graphics.GraphicsResource
GraphicsResource abstract class
Definition:
GraphicsResource.cs:8
sources
engine
SiliconStudio.Paradox.Graphics
GraphicsResource.cs
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