Paradox Game Engine  v1.0.0 beta06
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GraphicsResource.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Graphics
4 {
5  /// <summary>
6  /// GraphicsResource abstract class
7  /// </summary>
8  public abstract partial class GraphicsResource : GraphicsResourceBase
9  {
10  protected GraphicsResource()
11  {
12  }
13 
14  protected GraphicsResource(GraphicsDevice device) : base(device)
15  {
16  }
17 
18  protected GraphicsResource(GraphicsDevice device, string name) : base(device, name)
19  {
20  }
21  }
22 }
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
GraphicsResource(GraphicsDevice device, string name)