Paradox Game Engine  v1.0.0 beta06
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GraphicsOutput.OpenGL.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_OPENGL
4 
5 using System;
6 
7 namespace SiliconStudio.Paradox.Graphics
8 {
9  public partial class GraphicsOutput
10  {
11  internal GraphicsOutput()
12  {
13  }
14 
15  public DisplayMode FindClosestMatchingDisplayMode(GraphicsProfile[] targetProfiles, DisplayMode mode)
16  {
17  return mode;
18  }
19 
20  public IntPtr MonitorHandle
21  {
22  get { return IntPtr.Zero; }
23  }
24 
25  private void InitializeSupportedDisplayModes()
26  {
27  }
28 
29  private void InitializeCurrentDisplayMode()
30  {
31  currentDisplayMode = null;
32  }
33  }
34 }
35 #endif
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities.