Paradox Game Engine  v1.0.0 beta06
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GraphicsException.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Paradox.Graphics
6 {
7  public class GraphicsException : Exception
8  {
10  {
11  }
12 
13  public GraphicsException(string message, GraphicsDeviceStatus status = GraphicsDeviceStatus.Normal)
14  : base(message)
15  {
16  Status = status;
17  }
18 
19  public GraphicsException(string message, Exception innerException, GraphicsDeviceStatus status = GraphicsDeviceStatus.Normal)
20  : base(message, innerException)
21  {
22  Status = status;
23  }
24 
25  public GraphicsDeviceStatus Status { get; private set; }
26  }
27 }
GraphicsDeviceStatus
Describes the current status of a GraphicsDevice.
GraphicsException(string message, GraphicsDeviceStatus status=GraphicsDeviceStatus.Normal)
GraphicsException(string message, Exception innerException, GraphicsDeviceStatus status=GraphicsDeviceStatus.Normal)