Paradox Game Engine  v1.0.0 beta06
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GraphicsAdapter.Null.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 using System;
5 using System.Collections.ObjectModel;
6 using System.Drawing;
7 using SiliconStudio.Core.Mathematics;
9 
10 namespace SiliconStudio.Paradox.Graphics
11 {
12  public partial class GraphicsAdapter
13  {
14  /// <summary>
15  /// Tests to see if the adapter supports the requested profile.
16  /// </summary>
17  /// <param name="graphicsProfile">The graphics profile.</param>
18  /// <returns>true if the profile is supported</returns>
19  public bool IsProfileSupported(GraphicsProfile graphicsProfile)
20  {
21  throw new NotImplementedException();
22  }
23 
24  /// <summary>
25  /// Gets the current display mode.
26  /// </summary>
27  public DisplayMode CurrentDisplayMode
28  {
29  get { throw new NotImplementedException(); }
30  }
31 
32  /// <summary>
33  /// Retrieves a string used for presentation to the user.
34  /// </summary>
35  public string Description
36  {
37  get { throw new NotImplementedException(); }
38  }
39 
40  /// <summary>
41  /// Retrieves a value that is used to help identify a particular chip set.
42  /// </summary>
43  public int DeviceId
44  {
45  get { throw new NotImplementedException(); }
46  }
47 
48  /// <summary>
49  /// Retrieves a string that contains the device name for a Microsoft Windows Graphics Device Interface (GDI).
50  /// </summary>
51  public string DeviceName
52  {
53  get { throw new NotImplementedException(); }
54  }
55 
56  /// <summary>
57  /// Retrieves bounds of the desktop coordinates.
58  /// </summary>
59  public Rectangle DesktopBounds
60  {
61  get { throw new NotImplementedException(); }
62  }
63 
64  /// <summary>
65  /// Determines if this instance of GraphicsAdapter is the default adapter.
66  /// </summary>
67  public bool IsDefaultAdapter
68  {
69  get { throw new NotImplementedException(); }
70  }
71 
72  /// <summary>
73  /// Determines if the graphics adapter is in widescreen mode.
74  /// </summary>
75  public bool IsWideScreen
76  {
77  get { throw new NotImplementedException(); }
78  }
79 
80  /// <summary>
81  /// Retrieves the handle of the monitor associated with the Microsoft Direct3D object.
82  /// </summary>
83  public IntPtr MonitorHandle
84  {
85  get { throw new NotImplementedException(); }
86  }
87 
88  /// <summary>
89  /// Retrieves a value used to help identify the revision level of a particular chip set.
90  /// </summary>
91  public int Revision
92  {
93  get { throw new NotImplementedException(); }
94  }
95 
96  /// <summary>
97  /// Retrieves a value used to identify the subsystem.
98  /// </summary>
99  public int SubSystemId
100  {
101  get { throw new NotImplementedException(); }
102  }
103 
104  /// <summary>
105  /// Returns a collection of supported display modes for the current adapter.
106  /// </summary>
107  public ReadOnlyCollection<DisplayMode> SupportedDisplayModes
108  {
109  get { throw new NotImplementedException(); }
110  }
111 
112  /// <summary>
113  /// Retrieves a value used to identify the manufacturer.
114  /// </summary>
115  public int VendorId
116  {
117  get { throw new NotImplementedException(); }
118  }
119 
120  /// <summary>
121  /// Gets the best graphics profile supported by this adapter.
122  /// </summary>
124  {
125  get { throw new NotImplementedException(); }
126  }
127  }
128 }
129 #endif
System.Windows.Shapes.Rectangle Rectangle
Definition: ColorPicker.cs:16
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities.