Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
GraphicsAdapter.Direct3D.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
#if SILICONSTUDIO_PARADOX_GRAPHICS_API_DIRECT3D
4
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
5
//
6
// Permission is hereby granted, free of charge, to any person obtaining a copy
7
// of this software and associated documentation files (the "Software"), to deal
8
// in the Software without restriction, including without limitation the rights
9
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
// copies of the Software, and to permit persons to whom the Software is
11
// furnished to do so, subject to the following conditions:
12
//
13
// The above copyright notice and this permission notice shall be included in
14
// all copies or substantial portions of the Software.
15
//
16
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
// THE SOFTWARE.
23
using
System
;
24
using
System.Collections.Generic;
25
using
System.Resources;
26
using
SharpDX.Direct3D;
27
using
SharpDX.Direct3D11;
28
using
SharpDX.DXGI;
29
using
SharpDX;
30
using
SiliconStudio.Core;
31
32
using
ComponentBase =
SiliconStudio.Core.ComponentBase
;
33
using
Utilities
=
SiliconStudio.Core.Utilities
;
34
35
namespace
SiliconStudio.
Paradox
.Graphics
36
{
37
/// <summary>
38
/// Provides methods to retrieve and manipulate graphics adapters. This is the equivalent to <see cref="Adapter1"/>.
39
/// </summary>
40
/// <msdn-id>ff471329</msdn-id>
41
/// <unmanaged>IDXGIAdapter1</unmanaged>
42
/// <unmanaged-short>IDXGIAdapter1</unmanaged-short>
43
public
partial class
GraphicsAdapter
44
{
45
private
readonly Adapter1 adapter;
46
private
readonly
int
adapterOrdinal;
47
private
readonly AdapterDescription1 description;
48
49
/// <summary>
50
/// Initializes a new instance of the <see cref="GraphicsAdapter" /> class.
51
/// </summary>
52
/// <param name="defaultFactory">The default factory.</param>
53
/// <param name="adapterOrdinal">The adapter ordinal.</param>
54
internal
GraphicsAdapter(Factory1 defaultFactory,
int
adapterOrdinal)
55
{
56
this.adapterOrdinal = adapterOrdinal;
57
adapter = defaultFactory.GetAdapter1(adapterOrdinal).DisposeBy(
this
);
58
description = adapter.Description1;
59
//var nativeOutputs = adapter.Outputs;
60
61
var
count
= adapter.GetOutputCount();
62
outputs =
new
GraphicsOutput[
count
];
63
for
(var i = 0; i < outputs.Length; i++)
64
outputs[i] =
new
GraphicsOutput(
this
, i).DisposeBy(
this
);
65
}
66
67
/// <summary>
68
/// Gets the description of this adapter.
69
/// </summary>
70
/// <value>The description.</value>
71
public
string
Description
72
{
73
get
74
{
75
return
description.Description;
76
}
77
}
78
79
/// <summary>
80
/// Gets or sets the vendor identifier.
81
/// </summary>
82
/// <value>
83
/// The vendor identifier.
84
/// </value>
85
public
int
VendorId
86
{
87
get
{
return
description.VendorId; }
88
}
89
90
/// <summary>
91
/// Determines if this instance of GraphicsAdapter is the default adapter.
92
/// </summary>
93
public
bool
IsDefaultAdapter
94
{
95
get
96
{
97
return
adapterOrdinal == 0;
98
}
99
}
100
101
internal
Adapter1 NativeAdapter
102
{
103
get
104
{
105
return
adapter;
106
}
107
}
108
109
/// <summary>
110
/// Tests to see if the adapter supports the requested profile.
111
/// </summary>
112
/// <param name="graphicsProfile">The graphics profile.</param>
113
/// <returns>true if the profile is supported</returns>
114
public
bool
IsProfileSupported(
GraphicsProfile
graphicsProfile)
115
{
116
return
SharpDX.Direct3D11.Device.IsSupportedFeatureLevel(this.NativeAdapter, (SharpDX.Direct3D.FeatureLevel)graphicsProfile);
117
}
118
}
119
}
120
#endif
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Core.ComponentBase
Base class for a framework component.
Definition:
ComponentBase.cs:12
DirectX::count
_In_ size_t count
Definition:
DirectXTexP.h:174
Utilities
SiliconStudio.Core.Utilities Utilities
Definition:
Texture.cs:29
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.GraphicsProfile
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities.
Definition:
GraphicsProfile.cs:11
sources
engine
SiliconStudio.Paradox.Graphics
Direct3D
GraphicsAdapter.Direct3D.cs
Generated on Sat Dec 20 2014 21:51:48 for Paradox Game Engine by
1.8.7