static Texture New(GraphicsDevice device, Image image, TextureFlags textureFlags=TextureFlags.ShaderResource, GraphicsResourceUsage usage=GraphicsResourceUsage.Immutable)
Loads a texture from a stream.
override void Serialize(ContentSerializerContext context, SerializationStream stream, ref T texture)
GpuTextureSerializer2(GraphicsDevice graphicsDevice)
override object Construct(SiliconStudio.Core.Serialization.Contents.ContentSerializerContext context)
Base class for texture resources.