Paradox Game Engine  v1.0.0 beta06
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GenericParameterType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 using SiliconStudio.Shaders.Ast;
6 
7 namespace SiliconStudio.Shaders.Ast
8 {
9  /// <summary>
10  /// Defines a generic parameter type.
11  /// </summary>
13  {
14  /// <summary>
15  /// Initializes a new instance of the <see cref="GenericParameterType"/> class.
16  /// </summary>
18  {
19  }
20 
21  /// <summary>
22  /// Initializes a new instance of the <see cref="GenericParameterType"/> class.
23  /// </summary>
24  /// <param name="name">The name.</param>
25  public GenericParameterType(string name)
26  : base(name)
27  {
28  }
29 
30  /// <summary>
31  /// Initializes a new instance of the <see cref="GenericParameterType"/> class.
32  /// </summary>
33  /// <param name="name">The name.</param>
35  : base(name)
36  {
37  }
38  }
39 }
GenericParameterType(string name)
Initializes a new instance of the GenericParameterType class.
GenericParameterType()
Initializes a new instance of the GenericParameterType class.
Base type for all types.
Definition: TypeBase.cs:11
GenericParameterType(Identifier name)
Initializes a new instance of the GenericParameterType class.