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FillMode.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// <p>Determines the fill mode to use when rendering triangles.</p>
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/// </summary>
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/// <remarks>
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/// <p>This enumeration is part of a rasterizer-state object description (see <strong><see cref="RasterizerStateDescription"/></strong>).</p>
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/// </remarks>
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[DataContract]
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public
enum
FillMode
:
int
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{
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/// <summary>
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/// <dd> <p>Draw lines connecting the vertices. Adjacent vertices are not drawn.</p> </dd>
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/// </summary>
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Wireframe
= unchecked((
int
)2),
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/// <summary>
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/// <dd> <p>Fill the triangles formed by the vertices. Adjacent vertices are not drawn.</p> </dd>
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/// </summary>
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Solid
= unchecked((
int
)3),
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}
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}
SiliconStudio.Paradox.Graphics.Wireframe
SiliconStudio.Paradox.Graphics.FillMode
FillMode
Definition:
FillMode.cs:14
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.Solid
sources
engine
SiliconStudio.Paradox.Graphics
FillMode.cs
Generated on Sat Dec 20 2014 21:51:49 for Paradox Game Engine by
1.8.7