Paradox Game Engine  v1.0.0 beta06
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FakeTexture.Direct3D.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_DIRECT3D
4 // Copyright (c) 2011-2012 Silicon Studio
5 
6 using System;
7 
8 using SharpDX.Direct3D11;
9 
10 namespace SiliconStudio.Paradox.Graphics
11 {
12  public partial class FakeTexture
13  {
14  internal override ShaderResourceView GetShaderResourceView(ViewType viewType, int arrayOrDepthSlice, int mipIndex)
15  {
16  throw new NotImplementedException();
17  }
18 
19  internal override RenderTargetView GetRenderTargetView(ViewType viewType, int arrayOrDepthSlice, int mipMapSlice)
20  {
21  throw new NotImplementedException();
22  }
23 
24  internal override UnorderedAccessView GetUnorderedAccessView(int arrayOrDepthSlice, int mipMapSlice)
25  {
26  throw new NotImplementedException();
27  }
28  }
29 }
30 #endif
ViewType
Defines how a view is selected from a resource.
Definition: ViewType.cs:31