Paradox Game Engine  v1.0.0 beta06
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EmptyStatementNode.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using Irony.Parsing;
6 using Irony.Interpreter;
7 
8 namespace Irony.Interpreter.Ast {
9  //A statement that does nothing, like "pass" command in Python.
10  public class EmptyStatementNode : AstNode {
11 
12 
13  }//class
14 }