3 using System.Collections.Generic;
5 using SiliconStudio.Paradox.Graphics;
6 using SiliconStudio.Paradox.Shaders.Compiler;
8 namespace SiliconStudio.
Paradox.Effects
24 return effectSystem.LoadEffect(effectName, compilerParameters);
36 return effectSystem.LoadEffects(effectName, compilerParameters);
static Effect LoadEffect(this EffectSystem effectSystem, string effectName)
Creates an effect.
static Dictionary< string, Effect > LoadEffects(this EffectSystem effectSystem, string effectName)
Creates an effect and its children.
Extensions for EffectSystem
Parameters used for compilation.