3 using System.Diagnostics;
4 using SiliconStudio.Core;
5 using SiliconStudio.Core.Serialization;
6 using SiliconStudio.Paradox.Graphics;
8 namespace SiliconStudio.
Paradox.Shaders
14 [DebuggerDisplay(
"[{Stage}] {Param.Class} {Param.Key} -> {Param.RawName}")]
int SlotCount
The number of slots bound to this parameter starting at SlotStart.
ShaderStage Stage
The stage this parameter is used
Describes a shader parameter for a resource type.
The header of a shader parameter.
EffectParameterData Param
The common description of this parameter.
ShaderStage
Enum to specify shader stage.
int SlotStart
The starting slot this parameter is bound.