3 using SiliconStudio.Core;
4 using SiliconStudio.Core.Serialization.Converters;
7 namespace SiliconStudio.
Paradox.Graphics
9 internal class DynamicSpriteFontDataConverter :
DataConverter<DynamicSpriteFontData, SpriteFont>
13 var services = converterContext.Tags.Get(ServiceRegistry.ServiceRegistryKey);
14 var fontSystem = services.GetSafeServiceAs<GameFontSystem>().
FontSystem;
15 obj =
new DynamicSpriteFont(fontSystem, data);
20 throw new System.NotImplementedException();
24 public static void Initialize()
26 ConverterContext.RegisterConverter(
new DynamicSpriteFontDataConverter());
Data for a dynamic SpriteFont object.
The system managing the fonts.
Base class for converters to/from a data type.
SharpDX.DirectWrite.Font Font