Paradox Game Engine  v1.0.0 beta06
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DataMemberIgnoreAttribute.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Core
6 {
7  /// <summary>
8  /// When specified on a property or field, it will not be used when serializing/deserializing.
9  /// </summary>
10  [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
11  public class DataMemberIgnoreAttribute : Attribute
12  {
13  }
14 }
When specified on a property or field, it will not be used when serializing/deserializing.