3 using SiliconStudio.Core;
5 namespace SiliconStudio.
Paradox.Graphics.Data
43 public int StructureByteStride {
get; set; }
54 var sizeOf = Utilities.SizeOf(content);
55 var buffer =
new byte[sizeOf];
56 Utilities.Write(buffer, content, 0, content.Length);
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
BufferData(BufferFlags bufferFlags, byte[] content)
Only valid for a property / field that has a class or struct type. When restored, instead of recreati...
Content of a GPU buffer (vertex buffer, index buffer, etc...).