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Buffer.Structured.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 
24 using SiliconStudio.Paradox.Games;
25 
26 namespace SiliconStudio.Paradox.Graphics
27 {
28  public partial class Buffer
29  {
30  /// <summary>
31  /// Structured buffer helper methods.
32  /// </summary>
33  /// <remarks>
34  /// Example in HLSL: StructuredBuffer&lt;float4&gt; or RWStructuredBuffer&lt;float4&gt for structured buffers supporting unordered access.
35  /// </remarks>
36  public static class Structured
37  {
38  /// <summary>
39  /// Creates a new Structured buffer accessible as a <see cref="ShaderResourceView" /> and optionaly as a <see cref="UnorderedAccessView" />.
40  /// </summary>
41  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
42  /// <param name="count">The number of element in this buffer.</param>
43  /// <param name="elementSize">Size of the struct.</param>
44  /// <param name="isUnorderedAccess">if set to <c>true</c> this buffer supports unordered access (RW in HLSL).</param>
45  /// <returns>A Structured buffer</returns>
46  public static Buffer New(GraphicsDevice device, int count, int elementSize, bool isUnorderedAccess = false)
47  {
48  var bufferFlags = BufferFlags.StructuredBuffer | BufferFlags.ShaderResource;
49 
50  if (isUnorderedAccess)
51  bufferFlags |= BufferFlags.UnorderedAccess;
52 
53  return Buffer.New(device, count * elementSize, elementSize, bufferFlags);
54  }
55 
56  /// <summary>
57  /// Creates a new Structured buffer accessible as a <see cref="ShaderResourceView" /> and optionaly as a <see cref="UnorderedAccessView" />.
58  /// </summary>
59  /// <typeparam name="T">Type of the element in the structured buffer</typeparam>
60  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
61  /// <param name="count">The number of element in this buffer.</param>
62  /// <param name="isUnorderedAccess">if set to <c>true</c> this buffer supports unordered access (RW in HLSL).</param>
63  /// <returns>A Structured buffer</returns>
64  public static Buffer<T> New<T>(GraphicsDevice device, int count, bool isUnorderedAccess = false) where T : struct
65  {
66  var bufferFlags = BufferFlags.StructuredBuffer | BufferFlags.ShaderResource;
67 
68  if (isUnorderedAccess)
69  bufferFlags |= BufferFlags.UnorderedAccess;
70 
71  return Buffer.New<T>(device, count, bufferFlags);
72  }
73 
74  /// <summary>
75  /// Creates a new Structured buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
76  /// </summary>
77  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
78  /// <typeparam name="T">Type of the Structured buffer to get the sizeof from</typeparam>
79  /// <param name="value">The value to initialize the Structured buffer.</param>
80  /// <param name="isUnorderedAccess">if set to <c>true</c> this buffer supports unordered access (RW in HLSL).</param>
81  /// <returns>A Structured buffer</returns>
82  public static Buffer<T> New<T>(GraphicsDevice device, T[] value, bool isUnorderedAccess = false) where T : struct
83  {
84  var bufferFlags = BufferFlags.StructuredBuffer | BufferFlags.ShaderResource;
85 
86  if (isUnorderedAccess)
87  bufferFlags |= BufferFlags.UnorderedAccess;
88 
89  return Buffer.New(device, value, bufferFlags);
90  }
91 
92  /// <summary>
93  /// Creates a new Structured buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
94  /// </summary>
95  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
96  /// <param name="value">The value to initialize the Structured buffer.</param>
97  /// <param name="elementSize">Size of the element.</param>
98  /// <param name="isUnorderedAccess">if set to <c>true</c> this buffer supports unordered access (RW in HLSL).</param>
99  /// <returns>A Structured buffer</returns>
100  public static Buffer New(GraphicsDevice device, DataPointer value, int elementSize, bool isUnorderedAccess = false)
101  {
102  var bufferFlags = BufferFlags.StructuredBuffer | BufferFlags.ShaderResource;
103 
104  if (isUnorderedAccess)
105  bufferFlags |= BufferFlags.UnorderedAccess;
106 
107  return Buffer.New(device, value, elementSize, bufferFlags);
108  }
109  }
110 
111  /// <summary>
112  /// StructuredAppend buffer helper methods.
113  /// </summary>
114  /// <remarks>
115  /// Example in HLSL: AppendStructuredBuffer&lt;float4&gt; or ConsumeStructuredBuffer&lt;float4&gt.
116  /// </remarks>
117  public static class StructuredAppend
118  {
119  /// <summary>
120  /// Creates a new StructuredAppend buffer accessible as a <see cref="ShaderResourceView" /> and as a <see cref="UnorderedAccessView" />.
121  /// </summary>
122  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
123  /// <param name="count">The number of element in this buffer.</param>
124  /// <param name="elementSize">Size of the struct.</param>
125  /// <returns>A StructuredAppend buffer</returns>
126  public static Buffer New(GraphicsDevice device,int count, int elementSize)
127  {
128  const BufferFlags BufferFlags = BufferFlags.StructuredAppendBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
129  return Buffer.New(device, count * elementSize, elementSize, BufferFlags);
130  }
131 
132  /// <summary>
133  /// Creates a new StructuredAppend buffer accessible as a <see cref="ShaderResourceView" /> and optionaly as a <see cref="UnorderedAccessView" />.
134  /// </summary>
135  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
136  /// <typeparam name="T">Type of the element in the structured buffer</typeparam>
137  /// <param name="count">The number of element in this buffer.</param>
138  /// <returns>A Structured buffer</returns>
139  public static Buffer<T> New<T>(GraphicsDevice device, int count) where T : struct
140  {
141  const BufferFlags BufferFlags = BufferFlags.StructuredAppendBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
142  return Buffer.New<T>(device, count, BufferFlags);
143  }
144 
145  /// <summary>
146  /// Creates a new StructuredAppend buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
147  /// </summary>
148  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
149  /// <typeparam name="T">Type of the StructuredAppend buffer to get the sizeof from</typeparam>
150  /// <param name="value">The value to initialize the StructuredAppend buffer.</param>
151  /// <returns>A StructuredAppend buffer</returns>
152  public static Buffer<T> New<T>(GraphicsDevice device, T[] value) where T : struct
153  {
154  const BufferFlags BufferFlags = BufferFlags.StructuredAppendBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
155  return Buffer.New(device, value, BufferFlags);
156  }
157 
158  /// <summary>
159  /// Creates a new StructuredAppend buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
160  /// </summary>
161  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
162  /// <param name="value">The value to initialize the StructuredAppend buffer.</param>
163  /// <param name="elementSize">Size of the element.</param>
164  /// <returns>A StructuredAppend buffer</returns>
165  public static Buffer New(GraphicsDevice device,DataPointer value, int elementSize)
166  {
167  const BufferFlags BufferFlags = BufferFlags.StructuredAppendBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
168  return Buffer.New(device, value, elementSize, BufferFlags);
169  }
170  }
171 
172  /// <summary>
173  /// StructuredCounter buffer helper methods.
174  /// </summary>
175  /// <remarks>
176  /// Example in HLSL: StructuredBuffer&lt;float4&gt; or RWStructuredBuffer&lt;float4&gt for structured buffers supporting unordered access.
177  /// </remarks>
178  public static class StructuredCounter
179  {
180  /// <summary>
181  /// Creates a new StructuredCounter buffer accessible as a <see cref="ShaderResourceView" /> and as a <see cref="UnorderedAccessView" />.
182  /// </summary>
183  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
184  /// <param name="count">The number of element in this buffer.</param>
185  /// <param name="elementSize">Size of the struct.</param>
186  /// <returns>A StructuredCounter buffer</returns>
187  public static Buffer New(GraphicsDevice device,int count, int elementSize)
188  {
189  const BufferFlags BufferFlags = BufferFlags.StructuredCounterBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
190  return Buffer.New(device, count * elementSize, elementSize, BufferFlags);
191  }
192 
193  /// <summary>
194  /// Creates a new StructuredCounter buffer accessible as a <see cref="ShaderResourceView" /> and optionaly as a <see cref="UnorderedAccessView" />.
195  /// </summary>
196  /// <typeparam name="T">Type of the element in the structured buffer</typeparam>
197  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
198  /// <param name="count">The number of element in this buffer.</param>
199  /// <returns>A Structured buffer</returns>
200  public static Buffer<T> New<T>(GraphicsDevice device, int count) where T : struct
201  {
202  const BufferFlags BufferFlags = BufferFlags.StructuredCounterBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
203  return Buffer.New<T>(device, count, BufferFlags);
204  }
205 
206  /// <summary>
207  /// Creates a new StructuredCounter buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
208  /// </summary>
209  /// <typeparam name="T">Type of the StructuredCounter buffer to get the sizeof from</typeparam>
210  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
211  /// <param name="value">The value to initialize the StructuredCounter buffer.</param>
212  /// <returns>A StructuredCounter buffer</returns>
213  public static Buffer New<T>(GraphicsDevice device, T[] value) where T : struct
214  {
215  const BufferFlags BufferFlags = BufferFlags.StructuredCounterBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
216  return Buffer.New(device, value, BufferFlags);
217  }
218 
219  /// <summary>
220  /// Creates a new StructuredCounter buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
221  /// </summary>
222  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
223  /// <param name="value">The value to initialize the StructuredCounter buffer.</param>
224  /// <param name="elementSize">Size of the element.</param>
225  /// <returns>A StructuredCounter buffer</returns>
226  public static Buffer New(GraphicsDevice device, DataPointer value, int elementSize)
227  {
228  const BufferFlags BufferFlags = BufferFlags.StructuredCounterBuffer | BufferFlags.ShaderResource | BufferFlags.UnorderedAccess;
229  return Buffer.New(device, value, elementSize, BufferFlags);
230  }
231  }
232  }
233 }
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Definition: BasicEffect.cs:15
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
A buffer with typed information.
Definition: Buffer.cs:607
static Buffer New(GraphicsDevice device, DataPointer value, int elementSize)
Creates a new StructuredAppend buffer GraphicsResourceUsage.Default uasge.
_In_ size_t count
Definition: DirectXTexP.h:174
static Buffer New(GraphicsDevice device, int count, int elementSize)
Creates a new StructuredAppend buffer accessible as a ShaderResourceView and as a UnorderedAccessView...
static Buffer New(GraphicsDevice device, int count, int elementSize)
Creates a new StructuredCounter buffer accessible as a ShaderResourceView and as a UnorderedAccessVie...
static Buffer New(GraphicsDevice device, DataPointer value, int elementSize, bool isUnorderedAccess=false)
Creates a new Structured buffer GraphicsResourceUsage.Default uasge.
static Buffer New(GraphicsDevice device, DataPointer value, int elementSize)
Creates a new StructuredCounter buffer GraphicsResourceUsage.Default uasge.
static Buffer New(GraphicsDevice device, int count, int elementSize, bool isUnorderedAccess=false)
Creates a new Structured buffer accessible as a ShaderResourceView and optionaly as a UnorderedAccess...
StructuredAppend buffer helper methods.
StructuredCounter buffer helper methods.