Paradox Game Engine  v1.0.0 beta06
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AssemblyEffectKeysAttribute.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Paradox.Effects
6 {
7  /// <summary>
8  /// Assembly attribute used to mark assembly that has been preprocessed using the <see cref="ParameterKeyProcessor"/>.
9  /// Assemblies without this attribute will have all of their type members tagged with <see cref="EffectKeysAttribute"/> scanned for <see cref="ParameterKey"/>.
10  /// </summary>
11  [AttributeUsage(AttributeTargets.Assembly)]
12  public class AssemblyEffectKeysAttribute : Attribute
13  {
14  }
15 }
Assembly attribute used to mark assembly that has been preprocessed using the ParameterKeyProcessor. Assemblies without this attribute will have all of their type members tagged with EffectKeysAttribute scanned for ParameterKey.