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Annotations.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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namespace
SiliconStudio.Shaders.Ast.Hlsl
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{
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/// <summary>
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/// An Annotations.
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/// </summary>
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public
class
Annotations
:
PostAttributeBase
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Annotations"/> class.
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/// </summary>
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public
Annotations
()
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{
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Variables =
new
List<Variable>();
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}
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/// <summary>
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/// Gets or sets the variable.
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/// </summary>
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/// <value>
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/// The variable.
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/// </value>
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public
List<Variable> Variables {
get
; set; }
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}
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}
SiliconStudio.Shaders.Ast.Hlsl.Annotations.Annotations
Annotations()
Initializes a new instance of the Annotations class.
Definition:
Annotations.cs:16
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Shaders.Ast.PostAttributeBase
An abstract class for a post attribute definition.
Definition:
AttributeBase.cs:17
SiliconStudio.Shaders.Ast.Hlsl.Annotations
An Annotations.
Definition:
Annotations.cs:11
sources
common
shaders
SiliconStudio.Shaders
Ast
Hlsl
Annotations.cs
Generated on Sat Dec 20 2014 21:51:24 for Paradox Game Engine by
1.8.7