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Paradox Game Engine
v1.0.0 beta06
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#include <Filters.h>
Public Attributes | |
size_t | u0 |
float | weight0 |
size_t | u1 |
float | weight1 |
size_t DirectX::LinearFilter::u0 |
Definition at line 62 of file Filters.h.
Referenced by DirectX::_Generate2DMipsLinearFilter(), DirectX::_Generate3DMipsLinearFilter(), and DirectX::_ResizeLinearFilter().