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Paradox Game Engine
v1.0.0 beta06
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#include <DirectXTex.h>
Public Attributes | |
size_t | width |
size_t | height |
DXGI_FORMAT | format |
size_t | rowPitch |
size_t | slicePitch |
uint8_t * | pixels |
Definition at line 223 of file DirectXTex.h.
DXGI_FORMAT DirectX::Image::format |
Definition at line 227 of file DirectXTex.h.
Referenced by DirectX::_ConvertFromR32G32B32A32(), DirectX::_ConvertToR32G32B32A32(), DirectX::_ConvertToRGBAF32(), DirectX::_Generate2DMipsBoxFilter(), DirectX::_Generate2DMipsCubicFilter(), DirectX::_Generate2DMipsLinearFilter(), DirectX::_Generate2DMipsPointFilter(), DirectX::_Generate2DMipsTriangleFilter(), DirectX::_Generate3DMipsBoxFilter(), DirectX::_Generate3DMipsCubicFilter(), DirectX::_Generate3DMipsLinearFilter(), DirectX::_Generate3DMipsPointFilter(), DirectX::_Generate3DMipsTriangleFilter(), DirectX::_GenerateMipMapsUsingWIC(), DirectX::_Setup2DMips(), DirectX::_Setup3DMips(), DirectX::_SetupImageArray(), DirectX::GPUCompressBC::Compress(), DirectX::Compress(), DirectX::ComputeMSE(), DirectX::ComputeNormalMap(), DirectX::Convert(), DirectX::ConvertToSinglePlane(), DirectX::CopyRectangle(), DirectX::CreateTextureEx(), DirectX::Decompress(), DirectX::FlipRotate(), DirectX::GenerateMipMaps(), DirectX::GenerateMipMaps3D(), DirectX::ScratchImage::InitializeArrayFromImages(), DirectX::ScratchImage::IsAlphaAllOpaque(), DirectX::PremultiplyAlpha(), DirectX::Resize(), DirectX::SaveToTGAFile(), and DirectX::SaveToTGAMemory().
size_t DirectX::Image::height |
Definition at line 226 of file DirectXTex.h.
Referenced by DirectX::_ConvertFromR32G32B32A32(), DirectX::_ConvertToR32G32B32A32(), DirectX::_ConvertToRGBAF32(), DirectX::_CopyImage(), DirectX::_CopyImageInPlace(), DirectX::_GenerateMipMapsUsingWIC(), DirectX::_SetupImageArray(), DirectX::GPUCompressBC::Compress(), DirectX::Compress(), DirectX::ComputeMSE(), DirectX::ComputeNormalMap(), DirectX::Convert(), DirectX::ConvertToSinglePlane(), DirectX::CopyRectangle(), DirectX::Decompress(), DirectX::FlipRotate(), DirectX::GenerateMipMaps(), DirectX::GenerateMipMaps3D(), DirectX::ScratchImage::InitializeArrayFromImages(), DirectX::ScratchImage::IsAlphaAllOpaque(), DirectX::PremultiplyAlpha(), DirectX::Resize(), DirectX::SaveToDDSFile(), DirectX::SaveToDDSMemory(), DirectX::SaveToTGAFile(), and DirectX::SaveToTGAMemory().
uint8_t* DirectX::Image::pixels |
Definition at line 230 of file DirectXTex.h.
Referenced by DirectX::_Capture(), DirectX::_ConvertFromR32G32B32A32(), DirectX::_ConvertToR32G32B32A32(), DirectX::_ConvertToRGBA32(), DirectX::_ConvertToRGBAF32(), DirectX::_CopyImage(), DirectX::_CopyImageInPlace(), DirectX::_DecodeMultiframe(), DirectX::_DecodeSingleFrame(), DirectX::_Generate2DMipsBoxFilter(), DirectX::_Generate2DMipsCubicFilter(), DirectX::_Generate2DMipsLinearFilter(), DirectX::_Generate2DMipsPointFilter(), DirectX::_Generate2DMipsTriangleFilter(), DirectX::_Generate3DMipsBoxFilter(), DirectX::_Generate3DMipsCubicFilter(), DirectX::_Generate3DMipsLinearFilter(), DirectX::_Generate3DMipsPointFilter(), DirectX::_Generate3DMipsTriangleFilter(), DirectX::_GenerateMipMapsUsingWIC(), DirectX::_Setup2DMips(), DirectX::_Setup3DMips(), DirectX::_SetupImageArray(), DirectX::GPUCompressBC::Compress(), DirectX::ComputeMSE(), DirectX::ComputeNormalMap(), DirectX::Convert(), DirectX::ConvertToSinglePlane(), DirectX::CopyRectangle(), DirectX::CreateTextureEx(), DirectX::FlipRotate(), DirectX::GenerateMipMaps(), DirectX::GenerateMipMaps3D(), DirectX::ScratchImage::InitializeArrayFromImages(), DirectX::ScratchImage::IsAlphaAllOpaque(), DirectX::PremultiplyAlpha(), DirectX::Resize(), DirectX::SaveToDDSFile(), DirectX::SaveToDDSMemory(), DirectX::SaveToTGAFile(), DirectX::SaveToTGAMemory(), DirectX::SaveToWICFile(), and DirectX::SaveToWICMemory().
size_t DirectX::Image::rowPitch |
Definition at line 228 of file DirectXTex.h.
Referenced by DirectX::_Capture(), DirectX::_ConvertFromR32G32B32A32(), DirectX::_ConvertToR32G32B32A32(), DirectX::_ConvertToRGBA32(), DirectX::_ConvertToRGBAF32(), DirectX::_CopyImage(), DirectX::_CopyImageInPlace(), DirectX::_DecodeMultiframe(), DirectX::_DecodeSingleFrame(), DirectX::_Generate2DMipsBoxFilter(), DirectX::_Generate2DMipsCubicFilter(), DirectX::_Generate2DMipsLinearFilter(), DirectX::_Generate2DMipsPointFilter(), DirectX::_Generate2DMipsTriangleFilter(), DirectX::_Generate3DMipsBoxFilter(), DirectX::_Generate3DMipsCubicFilter(), DirectX::_Generate3DMipsLinearFilter(), DirectX::_Generate3DMipsPointFilter(), DirectX::_Generate3DMipsTriangleFilter(), DirectX::_GenerateMipMapsUsingWIC(), DirectX::_Setup2DMips(), DirectX::_Setup3DMips(), DirectX::_SetupImageArray(), DirectX::GPUCompressBC::Compress(), DirectX::CopyRectangle(), DirectX::CreateTextureEx(), DirectX::ScratchImage::InitializeArrayFromImages(), DirectX::ScratchImage::IsAlphaAllOpaque(), DirectX::SaveToDDSFile(), DirectX::SaveToDDSMemory(), DirectX::SaveToTGAFile(), and DirectX::SaveToTGAMemory().
size_t DirectX::Image::slicePitch |
Definition at line 229 of file DirectXTex.h.
Referenced by DirectX::_CopyImage(), DirectX::_DecodeMultiframe(), DirectX::_DecodeSingleFrame(), DirectX::_GenerateMipMapsUsingWIC(), DirectX::_SetupImageArray(), DirectX::GPUCompressBC::Compress(), DirectX::CreateTextureEx(), and DirectX::SaveToDDSMemory().
size_t DirectX::Image::width |
Definition at line 225 of file DirectXTex.h.
Referenced by DirectX::_ConvertFromR32G32B32A32(), DirectX::_ConvertToR32G32B32A32(), DirectX::_ConvertToRGBAF32(), DirectX::_Generate2DMipsTriangleFilter(), DirectX::_Generate3DMipsTriangleFilter(), DirectX::_GenerateMipMapsUsingWIC(), DirectX::_SetupImageArray(), DirectX::GPUCompressBC::Compress(), DirectX::Compress(), DirectX::ComputeMSE(), DirectX::ComputeNormalMap(), DirectX::Convert(), DirectX::ConvertToSinglePlane(), DirectX::CopyRectangle(), DirectX::Decompress(), DirectX::FlipRotate(), DirectX::GenerateMipMaps(), DirectX::GenerateMipMaps3D(), DirectX::ScratchImage::InitializeArrayFromImages(), DirectX::ScratchImage::IsAlphaAllOpaque(), DirectX::PremultiplyAlpha(), DirectX::Resize(), DirectX::SaveToDDSFile(), DirectX::SaveToDDSMemory(), DirectX::SaveToTGAFile(), and DirectX::SaveToTGAMemory().