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ShadowMapKeys.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Paradox.Graphics;
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namespace
SiliconStudio.
Paradox
.Effects.Modules
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{
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/// <summary>
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/// Keys used for shadow mapping.
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/// </summary>
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public
static
partial class
ShadowMapKeys
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{
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/// <summary>
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/// Depth sampling texture.
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/// </summary>
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public
static
readonly
ParameterKey<Texture>
DepthTexture = ParameterKeys.New<
Texture
>();
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/// <summary>
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/// Final shadow map texture.
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/// </summary>
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public
static
readonly
ParameterKey<Texture>
Texture
= ParameterKeys.New<
Texture
>();
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/// <summary>
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/// Maximum distance used by a shadow map.
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/// </summary>
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public
static
readonly
ParameterKey<float>
DistanceMax = ParameterKeys.New(0.0f);
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}
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}
SiliconStudio.Paradox.Effects.ParameterKey
Key of an effect parameter.
Definition:
ParameterKey.cs:15
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.Texture
Base class for texture resources.
Definition:
Texture.cs:38
SiliconStudio.Paradox.Effects.Modules.ShadowMapKeys
Keys used for shadow mapping.
Definition:
ShadowMapKeys.cs:12
sources
shaders
ShadowMap
ShadowMapKeys.cs
Generated on Sat Dec 20 2014 21:51:37 for Paradox Game Engine by
1.8.7