Paradox Game Engine  v1.0.0 beta06
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SSAOKeys.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Paradox.Graphics;
4 
5 namespace SiliconStudio.Paradox.Effects.Modules
6 {
7  /// <summary>
8  /// Keys used for texturing.
9  /// </summary>
10  public static class SSAOKeys
11  {
12  /// <summary>
13  /// Source texture.
14  /// </summary>
15  public static readonly ParameterKey<Texture> Texture = ParameterKeys.New<Texture>();
16 
17  /// <summary>
18  /// Intensity of the ambient occlusion.
19  /// </summary>
20  public static readonly ParameterKey<float> Intensity = ParameterKeys.New(4.0f);
21 
22  /// <summary>
23  /// Size of the sampling radius where random samples will be taken.
24  /// </summary>
25  public static readonly ParameterKey<float> SamplingRadius = ParameterKeys.New(5.0f);
26 
27  /// <summary>
28  /// Scale distance between occluder and occludee.
29  /// </summary>
30  public static readonly ParameterKey<float> Scale = ParameterKeys.New(0.1f);
31 
32  /// <summary>
33  /// Width of the occlusion cone for occludee
34  /// </summary>
35  public static readonly ParameterKey<float> Bias = ParameterKeys.New(0.05f);
36 
37  /// <summary>
38  /// Self occlusion factors. TODO comment this field.
39  /// </summary>
40  public static readonly ParameterKey<float> SelfOcclusion = ParameterKeys.New(0.3f);
41  }
42 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
Base class for texture resources.
Definition: Texture.cs:38