Paradox Game Engine  v1.0.0 beta06
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GBufferKeys.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Paradox.Graphics;
4 
5 namespace SiliconStudio.Paradox.Effects.Modules
6 {
7  /// <summary>
8  /// Keys used for GBuffer settings.
9  /// </summary>
10  public static partial class GBufferKeys
11  {
12  /// <summary>
13  /// The GBuffer render target key.
14  /// </summary>
15  public static readonly ParameterKey<Texture> Texture = ParameterKeys.New<Texture>();
16 
17  public static readonly ParameterKey<Texture> NormalPack = ParameterKeys.New<Texture>();
18  }
19 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
Keys used for GBuffer settings.
Definition: GBufferKeys.cs:10
Base class for texture resources.
Definition: Texture.cs:38