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Paradox Game Engine
v1.0.0 beta06
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Classes | |
| interface | ITemplateGenerator |
| A template generator. More... | |
| class | TemplateDescription |
| Description of a template generator that can be displayed in the GameStudio. More... | |
| class | TemplateGeneratorBase |
| Base implementation for ITemplateGenerator. More... | |
| class | TemplateGeneratorContext |
| Context that will be used to run the tempplate generator. More... | |
| class | TemplateGeneratorParameters |
| Parameters used by ITemplateGenerator.PrepareForRun More... | |
| class | TemplateManager |
| Handle templates for creating Package, ProjectReference More... | |
| class | TemplateSampleDescription |
| A template for using an existing package as a template, expecting a Package to be accessible from TemplateDescription.FullPath with the same name as this template. More... | |
Enumerations | |
| enum | TemplateScope { TemplateScope.Session, TemplateScope.Package } |
| Describes if a template is supporting a particular context More... | |
| enum | TemplateStatus { TemplateStatus.None, TemplateStatus.New, TemplateStatus.Updated } |
| Status of the template More... | |
Describes if a template is supporting a particular context
| Enumerator | |
|---|---|
| Session |
The template can be applied to an existing PackageSession. |
| Package |
The template can be applied to an existing Assets.Package. |
Definition at line 11 of file TemplateScope.cs.
Status of the template
| Enumerator | |
|---|---|
| None |
Nothing particular. |
| New |
The template is new |
| Updated |
The template has been updated |
Definition at line 8 of file TemplateStatus.cs.