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Paradox Game Engine
v1.0.0 beta06
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Classes | |
interface | ITemplateGenerator |
A template generator. More... | |
class | TemplateDescription |
Description of a template generator that can be displayed in the GameStudio. More... | |
class | TemplateGeneratorBase |
Base implementation for ITemplateGenerator. More... | |
class | TemplateGeneratorContext |
Context that will be used to run the tempplate generator. More... | |
class | TemplateGeneratorParameters |
Parameters used by ITemplateGenerator.PrepareForRun More... | |
class | TemplateManager |
Handle templates for creating Package, ProjectReference More... | |
class | TemplateSampleDescription |
A template for using an existing package as a template, expecting a Package to be accessible from TemplateDescription.FullPath with the same name as this template. More... | |
Enumerations | |
enum | TemplateScope { TemplateScope.Session, TemplateScope.Package } |
Describes if a template is supporting a particular context More... | |
enum | TemplateStatus { TemplateStatus.None, TemplateStatus.New, TemplateStatus.Updated } |
Status of the template More... | |
Describes if a template is supporting a particular context
Enumerator | |
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Session |
The template can be applied to an existing PackageSession. |
Package |
The template can be applied to an existing Assets.Package. |
Definition at line 11 of file TemplateScope.cs.
Status of the template
Enumerator | |
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None |
Nothing particular. |
New |
The template is new |
Updated |
The template has been updated |
Definition at line 8 of file TemplateStatus.cs.