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TemplateScope.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.Assets.Templates
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{
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/// <summary>
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/// Describes if a template is supporting a particular context
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/// </summary>
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[DataContract(
"TemplateScope"
)]
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public
enum
TemplateScope
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{
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// TODO We could use flags instead
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/// <summary>
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/// The template can be applied to an existing <see cref="PackageSession"/>.
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/// </summary>
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Session
,
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/// <summary>
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/// The template can be applied to an existing <see cref="Assets.Package"/>.
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/// </summary>
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Package
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}
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}
SiliconStudio.Assets.Templates.TemplateScope
TemplateScope
Describes if a template is supporting a particular context
Definition:
TemplateScope.cs:11
SiliconStudio.Assets.Templates.Session
The template can be applied to an existing PackageSession.
SiliconStudio.Assets.Package
A package managing assets.
Definition:
Package.cs:28
sources
assets
SiliconStudio.Assets
Templates
TemplateScope.cs
Generated on Sat Dec 20 2014 21:50:56 for Paradox Game Engine by
1.8.7