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Paradox Game Engine
v1.0.0 beta06
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Classes | |
class | AssignmentNode |
class | AstException |
class | AstNode |
class | AstNodeList |
class | BinaryOperationNode |
class | BlockNode |
class | EmptyStatementNode |
class | ExpressionListNode |
class | FunctionCallNode |
class | FunctionDefNode |
interface | ICallTarget |
class | IdentifierNode |
class | IfNode |
interface | IInterpretedAstNode |
class | IncDecNode |
class | LiteralValueNode |
class | NotSupportedNode |
class | NullNode |
class | ParamListNode |
class | StatementListNode |
class | StringTemplateNode |
class | UnaryOperationNode |
Enumerations | |
enum | AstMode { AstMode.None = 0, AstMode.Read = 0x01, AstMode.Write = 0x02 } |
enum | AstNodeFlags { AstNodeFlags.None = 0x0, AstNodeFlags.IsTail = 0x01, AstNodeFlags.IsScope = 0x10 } |
Functions | |
delegate void | NodeEvaluate (EvaluationContext context, AstMode mode) |
Enumerator | |
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None | |
Read | |
Write |
Definition at line 25 of file AstInterfaces.cs.
Enumerator | |
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None | |
IsTail | |
IsScope |
Definition at line 27 of file AstNode.cs.
delegate void Irony.Interpreter.Ast.NodeEvaluate | ( | EvaluationContext | context, |
AstMode | mode | ||
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