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Paradox Game Engine
v1.0.0 beta06
|
Classes | |
| class | AssignmentNode |
| class | AstException |
| class | AstNode |
| class | AstNodeList |
| class | BinaryOperationNode |
| class | BlockNode |
| class | EmptyStatementNode |
| class | ExpressionListNode |
| class | FunctionCallNode |
| class | FunctionDefNode |
| interface | ICallTarget |
| class | IdentifierNode |
| class | IfNode |
| interface | IInterpretedAstNode |
| class | IncDecNode |
| class | LiteralValueNode |
| class | NotSupportedNode |
| class | NullNode |
| class | ParamListNode |
| class | StatementListNode |
| class | StringTemplateNode |
| class | UnaryOperationNode |
Enumerations | |
| enum | AstMode { AstMode.None = 0, AstMode.Read = 0x01, AstMode.Write = 0x02 } |
| enum | AstNodeFlags { AstNodeFlags.None = 0x0, AstNodeFlags.IsTail = 0x01, AstNodeFlags.IsScope = 0x10 } |
Functions | |
| delegate void | NodeEvaluate (EvaluationContext context, AstMode mode) |
| Enumerator | |
|---|---|
| None | |
| Read | |
| Write | |
Definition at line 25 of file AstInterfaces.cs.
| Enumerator | |
|---|---|
| None | |
| IsTail | |
| IsScope | |
Definition at line 27 of file AstNode.cs.
| delegate void Irony.Interpreter.Ast.NodeEvaluate | ( | EvaluationContext | context, |
| AstMode | mode | ||
| ) |