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Paradox Game Engine
v1.0.0 beta06
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Public Member Functions | |
void | Init (ParsingContext context, ParseTreeNode parseNode) |
Definition at line 18 of file AstInterfaces.cs.
void Irony.Parsing.IAstNodeInit.Init | ( | ParsingContext | context, |
ParseTreeNode | parseNode | ||
) |
Implemented in Irony.Interpreter.Ast.StringTemplateNode, Irony.Interpreter.Ast.AstNode, Irony.Interpreter.Ast.AssignmentNode, Irony.Interpreter.Ast.IncDecNode, Irony.Interpreter.Ast.UnaryOperationNode, Irony.Interpreter.Ast.FunctionCallNode, Irony.Interpreter.Ast.FunctionDefNode, Irony.Interpreter.Ast.IdentifierNode, Irony.Interpreter.Ast.BinaryOperationNode, Irony.Interpreter.Ast.IfNode, Irony.Interpreter.Ast.ExpressionListNode, Irony.Interpreter.Ast.ParamListNode, Irony.Interpreter.Ast.BlockNode, Irony.Interpreter.Ast.StatementListNode, Irony.Interpreter.Ast.NotSupportedNode, and Irony.Interpreter.Ast.LiteralValueNode.