Paradox Game Engine  v1.0.0 beta06
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Module.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Reflection;
4 using SiliconStudio.Core;
5 using SiliconStudio.Core.Reflection;
6 
7 namespace SiliconStudio.Paradox.Engine
8 {
9  internal class Module
10  {
11  [ModuleInitializer]
12  public static void Initialize()
13  {
14  AssemblyRegistry.Register(typeof(Module).GetTypeInfo().Assembly, AssemblyCommonCategories.Assets);
15  }
16  }
17 }
Common categories that can be used with AssemblyRegistry
const string Assets
The assembly is containing assets data.