Paradox Game Engine  v1.0.0 beta06
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AssemblyCommonCategories.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Reflection
4 {
5  /// <summary>
6  /// Common categories that can be used with <see cref="AssemblyRegistry"/>
7  /// </summary>
8  public static class AssemblyCommonCategories
9  {
10  /// <summary>
11  /// The assembly is containing assets data.
12  /// </summary>
13  public const string Assets = "assets";
14  }
15 }
Common categories that can be used with AssemblyRegistry