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Paradox Game Engine
v1.0.0 beta06
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Arguments of the INodeBuilder.NodeConstructing event. More...
Public Member Functions | |
NodeConstructingArgs (ObjectDescriptor containerObjectDescriptor, MemberDescriptorBase memberDescriptor) | |
Initializes a new instance of the NodeConstructingArgs class. More... | |
Properties | |
ObjectDescriptor | ContainerObjectDescriptor [get, set] |
Gets the descriptor of the container of the member being constructed, or of the object itself it is a root object. More... | |
MemberDescriptorBase | MemberDescriptor [get, set] |
Gets the member descriptor of the object being constructed if it is a member, or null otherwise. More... | |
bool | Discard [get, set] |
Gets or sets whether this node should be discarded (not constructed). More... | |
Arguments of the INodeBuilder.NodeConstructing event.
Definition at line 12 of file NodeConstructingArgs.cs.
SiliconStudio.Quantum.NodeConstructingArgs.NodeConstructingArgs | ( | ObjectDescriptor | containerObjectDescriptor, |
MemberDescriptorBase | memberDescriptor | ||
) |
Initializes a new instance of the NodeConstructingArgs class.
containerObjectDescriptor | The descriptor of the container of the member being constructed, or of the object itself it is a root object. |
memberDescriptor | The member descriptor of the object being constructed if it is a member, or null otherwise. |
Definition at line 19 of file NodeConstructingArgs.cs.
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getset |
Gets the descriptor of the container of the member being constructed, or of the object itself it is a root object.
Definition at line 29 of file NodeConstructingArgs.cs.
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getset |
Gets or sets whether this node should be discarded (not constructed).
Definition at line 39 of file NodeConstructingArgs.cs.
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getset |
Gets the member descriptor of the object being constructed if it is a member, or null
otherwise.
Definition at line 34 of file NodeConstructingArgs.cs.