Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Physics.PhysicsComponent Class Reference
Inheritance diagram for SiliconStudio.Paradox.Physics.PhysicsComponent:
SiliconStudio.Paradox.EntityModel.EntityComponent SiliconStudio.Core.IContentUrl

Public Member Functions

 PhysicsComponent ()
 
- Public Member Functions inherited from SiliconStudio.Paradox.EntityModel.EntityComponent
 EntityComponent ()
 Initializes a new instance of the EntityComponent class. More...
 

Static Public Attributes

static PropertyKey
< PhysicsComponent
Key = new PropertyKey<PhysicsComponent>("Key", typeof(PhysicsComponent))
 

Properties

List< PhysicsElementElements [get, set]
 Elements describing the physical colliders/rigidbodies/character of this entity Any runtime dynamic change should happen while the entity is not added to the Game object More...
 
PhysicsElement this[int i] [get]
 
override PropertyKey DefaultKey [get]
 
- Properties inherited from SiliconStudio.Paradox.EntityModel.EntityComponent
Entity Entity [get, set]
 Gets or sets the owner entity. More...
 
Entity EnsureEntity [get]
 Gets the entity and throws an exception if the entity is null. More...
 
virtual PropertyKey DefaultKey [get]
 The default key this component is associated to. More...
 
- Properties inherited from SiliconStudio.Core.IContentUrl
string Url [get, set]
 The URL of this asset. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from SiliconStudio.Paradox.EntityModel.EntityComponent
static PropertyKey GetDefaultKey< T > ()
 Gets the default key for the specified entity component type. More...
 

Detailed Description

Definition at line 13 of file PhysicsComponent.cs.

Constructor & Destructor Documentation

SiliconStudio.Paradox.Physics.PhysicsComponent.PhysicsComponent ( )

Definition at line 17 of file PhysicsComponent.cs.

Member Data Documentation

PropertyKey<PhysicsComponent> SiliconStudio.Paradox.Physics.PhysicsComponent.Key = new PropertyKey<PhysicsComponent>("Key", typeof(PhysicsComponent))
static

Definition at line 15 of file PhysicsComponent.cs.

Property Documentation

override PropertyKey SiliconStudio.Paradox.Physics.PhysicsComponent.DefaultKey
get

Definition at line 36 of file PhysicsComponent.cs.

List<PhysicsElement> SiliconStudio.Paradox.Physics.PhysicsComponent.Elements
getset

Elements describing the physical colliders/rigidbodies/character of this entity Any runtime dynamic change should happen while the entity is not added to the Game object

Definition at line 27 of file PhysicsComponent.cs.

Referenced by SiliconStudio.Paradox.Physics.PhysicsProcessor.OnEntityAdding(), and SiliconStudio.Paradox.Physics.PhysicsProcessor.OnEntityRemoved().

PhysicsElement SiliconStudio.Paradox.Physics.PhysicsComponent.this[int i]
get

Definition at line 31 of file PhysicsComponent.cs.


The documentation for this class was generated from the following file: