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Paradox Game Engine
v1.0.0 beta06
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Public Member Functions | |
PhysicsComponent () | |
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EntityComponent () | |
Initializes a new instance of the EntityComponent class. More... | |
Static Public Attributes | |
static PropertyKey < PhysicsComponent > | Key = new PropertyKey<PhysicsComponent>("Key", typeof(PhysicsComponent)) |
Properties | |
List< PhysicsElement > | Elements [get, set] |
Elements describing the physical colliders/rigidbodies/character of this entity Any runtime dynamic change should happen while the entity is not added to the Game object More... | |
PhysicsElement | this[int i] [get] |
override PropertyKey | DefaultKey [get] |
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Entity | Entity [get, set] |
Gets or sets the owner entity. More... | |
Entity | EnsureEntity [get] |
Gets the entity and throws an exception if the entity is null. More... | |
virtual PropertyKey | DefaultKey [get] |
The default key this component is associated to. More... | |
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string | Url [get, set] |
The URL of this asset. More... | |
Additional Inherited Members | |
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static PropertyKey | GetDefaultKey< T > () |
Gets the default key for the specified entity component type. More... | |
Definition at line 13 of file PhysicsComponent.cs.
SiliconStudio.Paradox.Physics.PhysicsComponent.PhysicsComponent | ( | ) |
Definition at line 17 of file PhysicsComponent.cs.
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static |
Definition at line 15 of file PhysicsComponent.cs.
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get |
Definition at line 36 of file PhysicsComponent.cs.
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getset |
Elements describing the physical colliders/rigidbodies/character of this entity Any runtime dynamic change should happen while the entity is not added to the Game object
Definition at line 27 of file PhysicsComponent.cs.
Referenced by SiliconStudio.Paradox.Physics.PhysicsProcessor.OnEntityAdding(), and SiliconStudio.Paradox.Physics.PhysicsProcessor.OnEntityRemoved().
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get |
Definition at line 31 of file PhysicsComponent.cs.