AngularOnly | SiliconStudio.Paradox.Physics.HingeConstraint | |
AppliedImpulse | SiliconStudio.Paradox.Physics.Constraint | |
BreakingImpulseThreshold | SiliconStudio.Paradox.Physics.Constraint | |
Dispose() | SiliconStudio.Paradox.Physics.Constraint | virtual |
EnableAngularMotor(bool enableMotor, float targetVelocity, float maxMotorImpulse) | SiliconStudio.Paradox.Physics.HingeConstraint | |
Enabled | SiliconStudio.Paradox.Physics.Constraint | |
EnableMotor(bool enableMotor) | SiliconStudio.Paradox.Physics.HingeConstraint | |
HingeAngle | SiliconStudio.Paradox.Physics.HingeConstraint | |
LimitSign | SiliconStudio.Paradox.Physics.HingeConstraint | |
LowerLimit | SiliconStudio.Paradox.Physics.HingeConstraint | |
MaxMotorImpulse | SiliconStudio.Paradox.Physics.HingeConstraint | |
MotorTargetVelocity | SiliconStudio.Paradox.Physics.HingeConstraint | |
RigidBodyA | SiliconStudio.Paradox.Physics.Constraint | |
RigidBodyB | SiliconStudio.Paradox.Physics.Constraint | |
SetFrames(Matrix frameA, Matrix frameB) | SiliconStudio.Paradox.Physics.HingeConstraint | |
SetLimit(float low, float high) | SiliconStudio.Paradox.Physics.HingeConstraint | |
SetLimit(float low, float high, float softness) | SiliconStudio.Paradox.Physics.HingeConstraint | |
SetLimit(float low, float high, float softness, float biasFactor) | SiliconStudio.Paradox.Physics.HingeConstraint | |
SetLimit(float low, float high, float softness, float biasFactor, float relaxationFactor) | SiliconStudio.Paradox.Physics.HingeConstraint | |
SetMotorTarget(float targetAngle, float dt) | SiliconStudio.Paradox.Physics.HingeConstraint | |
SetMotorTarget(Quaternion qAinB, float dt) | SiliconStudio.Paradox.Physics.HingeConstraint | |
SolveLimit | SiliconStudio.Paradox.Physics.HingeConstraint | |
UpperLimit | SiliconStudio.Paradox.Physics.HingeConstraint | |