| AngularOnly | SiliconStudio.Paradox.Physics.HingeConstraint | |
| AppliedImpulse | SiliconStudio.Paradox.Physics.Constraint | |
| BreakingImpulseThreshold | SiliconStudio.Paradox.Physics.Constraint | |
| Dispose() | SiliconStudio.Paradox.Physics.Constraint | virtual |
| EnableAngularMotor(bool enableMotor, float targetVelocity, float maxMotorImpulse) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| Enabled | SiliconStudio.Paradox.Physics.Constraint | |
| EnableMotor(bool enableMotor) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| HingeAngle | SiliconStudio.Paradox.Physics.HingeConstraint | |
| LimitSign | SiliconStudio.Paradox.Physics.HingeConstraint | |
| LowerLimit | SiliconStudio.Paradox.Physics.HingeConstraint | |
| MaxMotorImpulse | SiliconStudio.Paradox.Physics.HingeConstraint | |
| MotorTargetVelocity | SiliconStudio.Paradox.Physics.HingeConstraint | |
| RigidBodyA | SiliconStudio.Paradox.Physics.Constraint | |
| RigidBodyB | SiliconStudio.Paradox.Physics.Constraint | |
| SetFrames(Matrix frameA, Matrix frameB) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| SetLimit(float low, float high) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| SetLimit(float low, float high, float softness) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| SetLimit(float low, float high, float softness, float biasFactor) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| SetLimit(float low, float high, float softness, float biasFactor, float relaxationFactor) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| SetMotorTarget(float targetAngle, float dt) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| SetMotorTarget(Quaternion qAinB, float dt) | SiliconStudio.Paradox.Physics.HingeConstraint | |
| SolveLimit | SiliconStudio.Paradox.Physics.HingeConstraint | |
| UpperLimit | SiliconStudio.Paradox.Physics.HingeConstraint | |