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Paradox Game Engine
v1.0.0 beta06
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Static Public Member Functions | |
static bool | IsSimple (this VertexBufferBindingData vertexBufferBindingData) |
Determines whether the specified vertex buffer binding data is simple. A vertex buffer binding data is simple if: More... | |
static bool | IsSimple (this IndexBufferBindingData indexBufferBindingData) |
Determines whether the specified index buffer binding data is simple. A index buffer binding data is simple if: More... | |
static bool | IsSimple (this MeshDrawData meshDrawData) |
Determines whether the specified mesh draw data is simple. A MeshDrawData is simple if: More... | |
Definition at line 14 of file SimpleExtensions.cs.
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Determines whether the specified vertex buffer binding data is simple. A vertex buffer binding data is simple if:
vertexBufferBindingData | The vertex buffer binding data. |
Definition at line 25 of file SimpleExtensions.cs.
References SiliconStudio.Paradox.Graphics.Data.VertexBufferBindingData.Count, SiliconStudio.Paradox.Graphics.Data.VertexBufferBindingData.Offset, and SiliconStudio.Paradox.Graphics.Data.VertexBufferBindingData.Stride.
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Determines whether the specified index buffer binding data is simple. A index buffer binding data is simple if:
indexBufferBindingData | The index buffer binding data. |
Definition at line 51 of file SimpleExtensions.cs.
References SiliconStudio.Paradox.Graphics.Data.IndexBufferBindingData.Count, SiliconStudio.Paradox.Graphics.Data.IndexBufferBindingData.Is32Bit, and SiliconStudio.Paradox.Graphics.Data.IndexBufferBindingData.Offset.
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Determines whether the specified mesh draw data is simple. A MeshDrawData is simple if:
meshDrawData | The mesh draw data. |
Definition at line 76 of file SimpleExtensions.cs.
References SiliconStudio.Paradox.Graphics.Data.IndexBufferBindingData.Count, SiliconStudio.Paradox.Graphics.Data.VertexBufferBindingData.Count, SiliconStudio.Paradox.Effects.Data.MeshDrawData.DrawCount, SiliconStudio.Paradox.Effects.Data.MeshDrawData.IndexBuffer, SiliconStudio.Paradox.Effects.Data.MeshDrawData.StartLocation, and SiliconStudio.Paradox.Effects.Data.MeshDrawData.VertexBuffers.