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string | ScriptPath [get, set] |
| Indicate the location of this BuildScript. More...
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string | SourceBaseDirectory [get, set] |
| Indicate source base directory, which is used as working directory for the Build Engine. The path of every file accessed by the build script must be relative to this directory. More...
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IEnumerable< KeyValuePair
< string, string > > | SourceFolders [get, set] |
| List of every source folders used in this script, relative to the SourceBaseDirectory. The key describe the variable name, and the value is the relative path. More...
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string | BuildDirectory [get, set] |
| Indicate the build directory. This is where the Build Engine will write its cache information as well as the asset database (if used and if OutputDirectory is null) More...
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string | OutputDirectory [get, set] |
| Indicate the output directory. This is where the Build Engine will output the asset database files. If null, BuildDirectory value is used. More...
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string | MetadataDatabaseDirectory [get, set] |
| Indicate wheither the BuildScript generated errors while it was compiled or loaded More...
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bool | HasErrors [get] |
| Indicate wheither the BuildScript generated errors while it was compiled More...
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bool | IsCompiled [get, set] |
| Indicate wheither the BuildScript has been compiled More...
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Definition at line 15 of file BuildScript.cs.
bool SiliconStudio.BuildEngine.BuildScript.Compile |
( |
PluginResolver |
pluginResolver | ) |
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void SiliconStudio.BuildEngine.BuildScript.Execute |
( |
Builder |
builder | ) |
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void SiliconStudio.BuildEngine.BuildScript.Execute |
( |
ListBuildStep |
root | ) |
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IEnumerable<string> SiliconStudio.BuildEngine.BuildScript.GetErrors |
( |
| ) |
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IEnumerable<string> SiliconStudio.BuildEngine.BuildScript.GetWarnings |
( |
| ) |
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static BuildScript SiliconStudio.BuildEngine.BuildScript.LoadFromFile |
( |
string |
paradoxSdkDir, |
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string |
filePath |
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) |
| |
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static |
string SiliconStudio.BuildEngine.BuildScript.BuildDirectory |
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getset |
Indicate the build directory. This is where the Build Engine will write its cache information as well as the asset database (if used and if OutputDirectory is null)
Definition at line 35 of file BuildScript.cs.
bool SiliconStudio.BuildEngine.BuildScript.HasErrors |
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get |
bool SiliconStudio.BuildEngine.BuildScript.IsCompiled |
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getset |
string SiliconStudio.BuildEngine.BuildScript.MetadataDatabaseDirectory |
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getset |
string SiliconStudio.BuildEngine.BuildScript.OutputDirectory |
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getset |
Indicate the output directory. This is where the Build Engine will output the asset database files. If null, BuildDirectory value is used.
Definition at line 40 of file BuildScript.cs.
string SiliconStudio.BuildEngine.BuildScript.ScriptPath |
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getset |
string SiliconStudio.BuildEngine.BuildScript.SourceBaseDirectory |
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getset |
Indicate source base directory, which is used as working directory for the Build Engine. The path of every file accessed by the build script must be relative to this directory.
Definition at line 25 of file BuildScript.cs.
IEnumerable<KeyValuePair<string, string> > SiliconStudio.BuildEngine.BuildScript.SourceFolders |
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getset |
List of every source folders used in this script, relative to the SourceBaseDirectory. The key describe the variable name, and the value is the relative path.
Definition at line 30 of file BuildScript.cs.
The documentation for this class was generated from the following file:
- D:/Projects/Bitbucket Hosting/DoxygenFilesAndSources/Paradox v1.0.0 beta06/sources/common/buildengine/SiliconStudio.BuildEngine.Common/BuildScript.cs