Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
SiliconStudio.Assets.PackageSessionProfilingKeys Class Reference

Keys used for profiling the game class. More...

Static Public Attributes

static readonly ProfilingKey Session = new ProfilingKey("PackageSession")
 
static readonly ProfilingKey Loading = new ProfilingKey(Session, "Load", ProfilingKeyFlags.Log)
 Profiling load of a session. More...
 
static readonly ProfilingKey Saving = new ProfilingKey(Session, "Save", ProfilingKeyFlags.Log)
 Profiling save of a session. More...
 

Detailed Description

Keys used for profiling the game class.

Definition at line 10 of file PackageSessionProfilingKeys.cs.

Member Data Documentation

readonly ProfilingKey SiliconStudio.Assets.PackageSessionProfilingKeys.Loading = new ProfilingKey(Session, "Load", ProfilingKeyFlags.Log)
static

Profiling load of a session.

Definition at line 17 of file PackageSessionProfilingKeys.cs.

readonly ProfilingKey SiliconStudio.Assets.PackageSessionProfilingKeys.Saving = new ProfilingKey(Session, "Save", ProfilingKeyFlags.Log)
static

Profiling save of a session.

Definition at line 22 of file PackageSessionProfilingKeys.cs.

readonly ProfilingKey SiliconStudio.Assets.PackageSessionProfilingKeys.Session = new ProfilingKey("PackageSession")
static

Definition at line 12 of file PackageSessionProfilingKeys.cs.


The documentation for this class was generated from the following file: