Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
SiliconStudio.Assets.Bundle Class Reference

Description of an asset bundle. More...

Public Member Functions

 Bundle ()
 Initializes a new instance of the Bundle class. More...
 

Properties

string Name [get, set]
 Gets or sets the name of this bundle. More...
 
List< AssetSelectorSelectors [get, set]
 Gets the selectors used by this bundle. More...
 
List< string > Dependencies [get, set]
 Gets the bundle dependencies. More...
 
string OutputGroup [get, set]
 Gets the output group (used in conjonction with ProjectBuildProfile.OutputGroupDirectories to control where file will be put). More...
 

Detailed Description

Description of an asset bundle.

Definition at line 15 of file Bundle.cs.

Constructor & Destructor Documentation

SiliconStudio.Assets.Bundle.Bundle ( )

Initializes a new instance of the Bundle class.

Definition at line 20 of file Bundle.cs.

Property Documentation

List<string> SiliconStudio.Assets.Bundle.Dependencies
getset

Gets the bundle dependencies.

The dependencies.

Definition at line 42 of file Bundle.cs.

string SiliconStudio.Assets.Bundle.Name
getset

Gets or sets the name of this bundle.

The name.

Definition at line 30 of file Bundle.cs.

string SiliconStudio.Assets.Bundle.OutputGroup
getset

Gets the output group (used in conjonction with ProjectBuildProfile.OutputGroupDirectories to control where file will be put).

The output group.

Definition at line 51 of file Bundle.cs.

List<AssetSelector> SiliconStudio.Assets.Bundle.Selectors
getset

Gets the selectors used by this bundle.

The selectors.

Definition at line 36 of file Bundle.cs.


The documentation for this class was generated from the following file: