Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Assets.AssetFolder Class Reference

A location relative to a package from where assets will be loaded More...

Public Member Functions

 AssetFolder ()
 Initializes a new instance of the AssetFolder class. More...
 
 AssetFolder (UDirectory path)
 Initializes a new instance of the AssetFolder class. More...
 
AssetFolder Clone ()
 

Properties

UDirectory Path [get, set]
 Gets or sets the folder. More...
 
List< RawImportRawImports [get]
 Gets the raw imports (a collection of files, or wildcard) More...
 

Detailed Description

A location relative to a package from where assets will be loaded

Definition at line 16 of file AssetFolder.cs.

Constructor & Destructor Documentation

SiliconStudio.Assets.AssetFolder.AssetFolder ( )

Initializes a new instance of the AssetFolder class.

Definition at line 24 of file AssetFolder.cs.

SiliconStudio.Assets.AssetFolder.AssetFolder ( UDirectory  path)

Initializes a new instance of the AssetFolder class.

Parameters
pathThe folder.

Definition at line 33 of file AssetFolder.cs.

Member Function Documentation

AssetFolder SiliconStudio.Assets.AssetFolder.Clone ( )

Definition at line 68 of file AssetFolder.cs.

Property Documentation

UDirectory SiliconStudio.Assets.AssetFolder.Path
getset

Gets or sets the folder.

The folder.

Definition at line 44 of file AssetFolder.cs.

Referenced by SiliconStudio.Assets.AssetFolderCollection.Add().

List<RawImport> SiliconStudio.Assets.AssetFolder.RawImports
get

Gets the raw imports (a collection of files, or wildcard)

The raw imports.

Definition at line 61 of file AssetFolder.cs.


The documentation for this class was generated from the following file: