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Paradox Game Engine
v1.0.0 beta06
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A location relative to a package from where assets will be loaded More...
Public Member Functions | |
| AssetFolder () | |
| Initializes a new instance of the AssetFolder class. More... | |
| AssetFolder (UDirectory path) | |
| Initializes a new instance of the AssetFolder class. More... | |
| AssetFolder | Clone () |
Properties | |
| UDirectory | Path [get, set] |
| Gets or sets the folder. More... | |
| List< RawImport > | RawImports [get] |
| Gets the raw imports (a collection of files, or wildcard) More... | |
A location relative to a package from where assets will be loaded
Definition at line 16 of file AssetFolder.cs.
| SiliconStudio.Assets.AssetFolder.AssetFolder | ( | ) |
Initializes a new instance of the AssetFolder class.
Definition at line 24 of file AssetFolder.cs.
| SiliconStudio.Assets.AssetFolder.AssetFolder | ( | UDirectory | path | ) |
Initializes a new instance of the AssetFolder class.
| path | The folder. |
Definition at line 33 of file AssetFolder.cs.
| AssetFolder SiliconStudio.Assets.AssetFolder.Clone | ( | ) |
Definition at line 68 of file AssetFolder.cs.
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getset |
Gets or sets the folder.
The folder.
Definition at line 44 of file AssetFolder.cs.
Referenced by SiliconStudio.Assets.AssetFolderCollection.Add().
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get |
Gets the raw imports (a collection of files, or wildcard)
The raw imports.
Definition at line 61 of file AssetFolder.cs.