Paradox Game Engine  v1.0.0 beta06
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ScriptTest.ScriptDebug Class Reference

Classes

class  Config
 
class  PendingClient
 

Static Public Member Functions

static void SelectEntity (params Entity[] entities)
 
static void SelectEntity (IEnumerable< Entity > entities)
 
static async Task RunDebug (EngineContext engineContext)
 
static async Task ProcessClient (EngineContext engineContext, SocketContext socketContext, SocketContext socketContextAsync)
 

Properties

static bool IsDebugManager [get]
 

Detailed Description

Definition at line 56 of file ScriptDebug.cs.

Member Function Documentation

static async Task ScriptTest.ScriptDebug.ProcessClient ( EngineContext  engineContext,
SocketContext  socketContext,
SocketContext  socketContextAsync 
)
static
static async Task ScriptTest.ScriptDebug.RunDebug ( EngineContext  engineContext)
static
static void ScriptTest.ScriptDebug.SelectEntity ( params Entity[]  entities)
static

Definition at line 92 of file ScriptDebug.cs.

Referenced by ScriptTest.ScriptDebug.ProcessClient().

static void ScriptTest.ScriptDebug.SelectEntity ( IEnumerable< Entity entities)
static

Definition at line 97 of file ScriptDebug.cs.

References ScriptTest.PickingSystem.SelectedEntities.

Property Documentation

bool ScriptTest.ScriptDebug.IsDebugManager
staticget

Definition at line 84 of file ScriptDebug.cs.


The documentation for this class was generated from the following file: