![]() |
Paradox Game Engine
v1.0.0 beta06
|
Classes | |
class | Config |
class | PendingClient |
Static Public Member Functions | |
static void | SelectEntity (params Entity[] entities) |
static void | SelectEntity (IEnumerable< Entity > entities) |
static async Task | RunDebug (EngineContext engineContext) |
static async Task | ProcessClient (EngineContext engineContext, SocketContext socketContext, SocketContext socketContextAsync) |
Properties | |
static bool | IsDebugManager [get] |
Definition at line 56 of file ScriptDebug.cs.
|
static |
Definition at line 186 of file ScriptDebug.cs.
References ScriptTest2.AnimScript.AnimateFBXModel(), SiliconStudio.Paradox.Engine.AnimationComponent.Key, ScriptTest.ScriptDebug.SelectEntity(), and SiliconStudio.Paradox.Engine.Network.SocketContext.Send().
Referenced by ScriptTest.ScriptDebug.RunDebug().
|
static |
Definition at line 123 of file ScriptDebug.cs.
References ScriptTest.ScriptDebug.ProcessClient(), ScriptTest.PickingSystem.ProcessGizmoAndPicking(), and ScriptTest.RenderingSetup.Singleton.
Referenced by ScriptTest.Script1.Run().
|
static |
Definition at line 92 of file ScriptDebug.cs.
Referenced by ScriptTest.ScriptDebug.ProcessClient().
|
static |
Definition at line 97 of file ScriptDebug.cs.
References ScriptTest.PickingSystem.SelectedEntities.
|
staticget |
Definition at line 84 of file ScriptDebug.cs.