Paradox Game Engine  v1.0.0 beta06
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ScriptTest.EntitiesUpdatePacket Class Reference

Properties

int AckIndex [get, set]
 Gets or sets the index of the last acknowledged packet. This is useful for client-side prediction, i.e. when user input values and they should still be displayed until at least one packet round-trip has been done. After that time, engine value coming from new update packets should be up to date. More...
 
Dictionary< string, byte[]> Data [get, set]
 

Detailed Description

Definition at line 31 of file ScriptDebug.cs.

Property Documentation

int ScriptTest.EntitiesUpdatePacket.AckIndex
getset

Gets or sets the index of the last acknowledged packet. This is useful for client-side prediction, i.e. when user input values and they should still be displayed until at least one packet round-trip has been done. After that time, engine value coming from new update packets should be up to date.

Definition at line 40 of file ScriptDebug.cs.

Dictionary<string, byte[]> ScriptTest.EntitiesUpdatePacket.Data
getset

Definition at line 41 of file ScriptDebug.cs.


The documentation for this class was generated from the following file: