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Paradox Game Engine
v1.0.0 beta06
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Static Public Attributes | |
static PropertyKey < ModelConverterComponent > | Key = new PropertyKey<ModelConverterComponent>("Key", typeof(ModelConverterComponent)) |
Properties | |
string | Model [get, set] |
EffectOld | Effect [get, set] |
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Entity | Entity [get, set] |
Gets or sets the owner entity. More... | |
Entity | EnsureEntity [get] |
Gets the entity and throws an exception if the entity is null. More... | |
virtual PropertyKey | DefaultKey [get] |
The default key this component is associated to. More... | |
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string | Url [get, set] |
The URL of this asset. More... | |
Additional Inherited Members | |
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EntityComponent () | |
Initializes a new instance of the EntityComponent class. More... | |
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static PropertyKey | GetDefaultKey< T > () |
Gets the default key for the specified entity component type. More... | |
Definition at line 27 of file AnimScript.cs.
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static |
Definition at line 29 of file AnimScript.cs.
Referenced by ScriptTest2.ModelConverterProcessor.GenerateAssociatedData().
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getset |
Definition at line 33 of file AnimScript.cs.
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getset |
Definition at line 32 of file AnimScript.cs.