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    Paradox Game Engine
    v1.0.0 beta06
    
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Keys used for shadow mapping. More...
Static Public Attributes | |
| static readonly  ParameterResourceKey < Texture2D >  | DepthTexture = ParameterKeys.Resource<Texture2D>() | 
| Depth sampling texture.  More... | |
| static readonly  ParameterResourceKey < Texture2D >  | Texture = ParameterKeys.Resource<Texture2D>() | 
| Final shadow map texture.  More... | |
| static readonly  ParameterResourceKey < SamplerState >  | Sampler = ParameterKeys.Resource<SamplerState>() | 
| TODO comment this sampler.  More... | |
| static readonly  ParameterResourceKey < SamplerState >  | Sampler2 = ParameterKeys.Resource<SamplerState>() | 
| TODO comment this sampler.  More... | |
| static readonly  ParameterValueKey< float >  | DistanceMax = ParameterKeys.Value(0.0f) | 
| Maximum distance used by a shadow map.  More... | |
Keys used for shadow mapping.
Definition at line 15 of file ShadowMapKeys.cs.
      
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Depth sampling texture.
Definition at line 20 of file ShadowMapKeys.cs.
      
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Maximum distance used by a shadow map.
Definition at line 40 of file ShadowMapKeys.cs.
      
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TODO comment this sampler.
Definition at line 30 of file ShadowMapKeys.cs.
      
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TODO comment this sampler.
Definition at line 35 of file ShadowMapKeys.cs.
      
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Final shadow map texture.
Definition at line 25 of file ShadowMapKeys.cs.