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Paradox Game Engine
v1.0.0 beta06
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Keys used for shadow mapping. More...
Static Public Attributes | |
static readonly ParameterResourceKey < Texture2D > | DepthTexture = ParameterKeys.Resource<Texture2D>() |
Depth sampling texture. More... | |
static readonly ParameterResourceKey < Texture2D > | Texture = ParameterKeys.Resource<Texture2D>() |
Final shadow map texture. More... | |
static readonly ParameterResourceKey < SamplerState > | Sampler = ParameterKeys.Resource<SamplerState>() |
TODO comment this sampler. More... | |
static readonly ParameterResourceKey < SamplerState > | Sampler2 = ParameterKeys.Resource<SamplerState>() |
TODO comment this sampler. More... | |
static readonly ParameterValueKey< float > | DistanceMax = ParameterKeys.Value(0.0f) |
Maximum distance used by a shadow map. More... | |
Keys used for shadow mapping.
Definition at line 15 of file ShadowMapKeys.cs.
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Depth sampling texture.
Definition at line 20 of file ShadowMapKeys.cs.
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Maximum distance used by a shadow map.
Definition at line 40 of file ShadowMapKeys.cs.
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TODO comment this sampler.
Definition at line 30 of file ShadowMapKeys.cs.
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TODO comment this sampler.
Definition at line 35 of file ShadowMapKeys.cs.
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Final shadow map texture.
Definition at line 25 of file ShadowMapKeys.cs.