Paradox Game Engine  v1.0.0 beta06
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VisitorIgnoreAttribute.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using SiliconStudio.Shaders.Visitor;
5 
6 namespace SiliconStudio.Shaders.Ast
7 {
8  /// <summary>
9  /// Instruct a <see cref="ShaderVisitor"/> to ignore a field
10  /// </summary>
11  [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
12  public class VisitorIgnoreAttribute : Attribute
13  {
14  }
15 }
Instruct a ShaderVisitor to ignore a field