Paradox Game Engine  v1.0.0 beta06
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ValuesTable.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using Irony.Parsing;
6 
7 namespace Irony.Interpreter {
8  public class ValuesTable : Dictionary<string, object> {
9  public ValuesTable(int capacity) : base(capacity) { }
10  }//class
11 
12  public class ValuesList : List<object> { }
13 }