3 using SiliconStudio.Core.Serialization;
4 using SiliconStudio.Paradox.Shaders;
6 namespace SiliconStudio.
Paradox.Graphics
8 internal partial class UIEffectSeparateAlpha
16 return bytecode ?? (bytecode = BinarySerialization.Read<
EffectBytecode>(binaryBytecode));
Contains a compiled shader with bytecode for each stage.